Omek's Blog

8 Principles for Designing Gesture-Based Applications


Co-authored by: Alona Lerman, Shachar Oz, and Yaron Yanai There’s plenty to talk about when it comes to best practices for designing gesture-based applications.  On the blog, we’ve covered a range of topics related to building your application: how augmented reality can be used as a feedback system, the role of ergonomics when designing a practical UI, and how to leverage our Gesture Authoring Tool to create custom gestures in your apps. . .just to name a few. Future posts will continue to offer ideas and feedback on how to design intuitive applications.  But in this post we offer a … Read More »

Don’t Miss Out! Gesture Recognition + Embedded Vision


Have the following questions been keeping you up at night? What is embedded vision all about? What are practical things I should know if I want to incorporate gesture recognition into embedded systems? What are some of the different technologies used to create depth maps? Why is 3D technology better than other technologies at solving certain computer vision problems? If you live in the Bay Area (or plan to be there April 25th) then you’re in luck! Omek Interactive CTO, Gershom Kutliroff, will be one of a few esteemed speakers represented at the upcoming Embedded Vision Alliance Summit. Embedded Vision … Read More »

Can your finger replace the mouse?


This is a common suggestion we hear from clients when first discussing possible use cases for close-range gesture recognition. It makes sense and on first glance seems like an easy extension of how things work today. But how well does this work in reality? Actually, gesture as plain mouse replacement, does not work very well. Gesture recognition can be incredibly intuitive, easy, and fun – but, only when it is implemented with care and thought to the end user experience. This means building in from the start with a wide range of design considerations on how users interact with touchless … Read More »

Grasp: Powering Gesture-Based Experiences


In our last two posts on the Omek blog we shared our thoughts and advice on how to incorporate gesture-based control into applications and interfaces in a way that is intuitive, easy-to-use, dynamic, and engaging.  We begin with a user-centered approach to interaction design, taking time to observe people’s actual movements to understand how they translate into truly natural gestures.  We incorporate feedback learned from frequent testing, making sure that our ideas work across a broad set of users.  And, perhaps most importantly, we leverage a tool that is unique to Omek – our Grasp SDK. Grasp is in many … Read More »

Using Augmented Reality as a Feedback System for Gesture Based Interfaces


Co-authored by: Alona Lerman, Shachar Oz, and Yaron Yanai Part 2 of the Series: Designing a Practical UI In this post we explore the challenges of providing an effective and useful “feedback” within gesture-based systems and offer our thoughts on how augmented reality can be implemented as a supporting tool for creating an intuitive and engaging interface.  Read on to learn how we came to the approach implemented in the video below:   Background A feedback system is the application’s method of communicating with users to: prompt them to take an action, inform them that a given task has been … Read More »