Omek's Blog

Imaginary Worlds and the Invisible Wall

A few weeks ago we published our thoughts on designing for the Effective Interaction Zone.  A concept closely related to the EIZ, is the idea of the Virtual Wall. Yep, a Virtual Wall. It’s an appropriate name for the topic of gesture, since, well, as we said in our last post, gesture is essentially “invisible” to the end user. What does that mean? When interacting with gesture, there are no (visible) physical constraints or guideposts. The camera doesn’t project out a soft, triangular light that notifies the user of how accurately her hand is being tracked or whether she’s in … Read More »

Compal Electronics and Omek Partner to Develop First Gesture-Based “Touchless” Computer

You may have read the press release we posted up on the site yesterday announcing our partnership with Compal. It’s pretty exciting stuff! Compal is one of the leading manufacturers of consumer electronics and is definitely leading the way in terms of future-forward thinking about gesture. Compal started out as an early tester of our Grasp SDK. Impressed with their experience with Grasp and confident in their belief that gesture can enhance how we interact with our computers, they decided to go forward and build a product. Using Grasp as the underlying software to add gesture recognition, Compal has designed … Read More »

Keep your hands where I can see them: Designing for Touch-free Interaction

The success of your interface is locked within the interaction zone In past blog posts we’ve referenced the idea of the “Effective Interaction Zone” – a not-so-sexy name for a really important concept. Today we’re going to dive into this topic in more detail, exploring the reasons behind designing for this space and providing tips on how to create your own effective interaction zone. A Definition: The Effective Interaction Zone (or EIZ, for short) is an area in space  that is defined by the designer where the movements of a user should be registered by the application. This is in … Read More »

Guest Post: The Impact of Gesture Recognition on UX Design

Hello readers! We’ve been keeping busy over at Omek headquarters but found the time to write a a short guest post over on Paul Olyslager’s blog. Paul is an interface designer and writes about web usability, UX (user experience), and UI (user interface) design. Our post highlights what we see as the main impact of gesture recognition on current and future UX design. Read on for a glimpse of what we wrote, or head on over to Paul’s blog for the full version. Shifting our Paradigm: Touch-free Interaction and gesture recognition Very often new technologies suffer from what Scott Jenson calls, “Default … Read More »

8 Principles for Designing Gesture-Based Applications

Co-authored by: Alona Lerman, Shachar Oz, and Yaron Yanai There’s plenty to talk about when it comes to best practices for designing gesture-based applications.  On the blog, we’ve covered a range of topics related to building your application: how augmented reality can be used as a feedback system, the role of ergonomics when designing a practical UI, and how to leverage our Gesture Authoring Tool to create custom gestures in your apps. . .just to name a few. Future posts will continue to offer ideas and feedback on how to design intuitive applications.  But in this post we offer a … Read More »